“I just want mustard.”

One weekend, my grandmother asked me to go to the store and get some mustard for her. I wanted to get the best mustard for her, so I tried to clarify what exactly she meant by mustard. “Mammaw, do you want coarse ground, spicy brown, Cajun-style, Creole, Dijon? What kind of mustard do you want? To which she replied, “I just want mustard.”

I think about this exchange frequently as I see presentations that list so many choices of tools that many teachers I talk with seem overwhelmed. Those of us who support teachers need to be mindful of how we present technology and learning tools to teachers.

“To Make Better Choices, Choose Less” an interview with business professor Sheena Iyengar caught my eye in the June 2010 issue of Money magazine. Her new book is the Art of Choosing.

Here are my keepers from this article.

Since this was written in a business magazine, she interpreted the results as they relate to investing in retirement funds. The more choices presented to employees, the fewer people enrolled in them.

This makes me wonder about what we do to teachers when we give them so many choices of websites, tools, learning opportunities for students. How can we better structure our offerings so that it is helpful to teachers and now overwhelming?

For the record, I really do like that mustard with the horseradish in it.

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Organizing Instruction To Improve Learning

As I am working on program documents and teacher materials, I am analyzing all of it through the lens of best practice and research supported strategies. I continue to maintain that the “cool” and “wow” factors only get technologists so far with classroom teachers. When we can support what they are required to teach with a tool or project that will enhance student motivation and learning, then they will listen and join us.

The group that conducted this research contain a variety of professors of psychology, education, neurobiology and behavior. Here is the link to the entire paper.

7 Ways to Organize Instruction and Study to Improve Student Learning

  1. Space learning over time. Moderate effect.
  2. Interweave worked example solutions with problem-solving exercises. Moderate effect
  3. Combine graphics with verbal descriptions. Moderate effect.
  4. Connect and integrate abstract and concrete representations of concepts. Moderate effect.
  5. Use quizzing to promote learning. Pre-quizzes=low effect. Quizzes to re-expose material to students=strong effect.
  6. Help students allocate study time efficiently. Low effect.
  7. Ask deep explanatory questions. Strong effect.

The last item of this list is the one that caught my eye. I have been working on redeveloping a questioning guide to use in conjunction with our projects.

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“They Won’t Sit Still!”

One of my core beliefs about learning is that we learn by doing. I prefer active video conference sessions where students are interacting with the content or another class and I think this list would be helpful to content providers and teachers to engage the students more.

Remember, all learning structures do not work for every situation, but here is a list to get you thinking.

Photo credit: Tela Chhe

What are some strategies that you have seen used effectively to shift the energy in a group of learners or to reconnect them with learning? Have you connected with certain content providers that excel at this? What ideas have your teachers used in Read Around the Planet or other collaborations?

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SIG IVC Twitterfountatin

Be patient. This little widget is working hard to grab all the tweets and pics from our first IVC Playground. We had a great time sharing our enthusiasm and passion for video conferencing.

Many thanks to all the helping hands and staff from zoos, museums, and other organizations that made this a smashing success.

We are already planning for Philly.

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ISTE Workshop: A Novel Hour

I began ISTE on Sunday teaching a 3-hour workshop on our “Novel in an Hour” project. Christina and Rich Hum from Kigluait Educational Adventures in Talkeetna, Alaska co-taught the session with me.

The goals of the session were for participants to experience Skype and H.323 video conferencing and learn how to use a wiki and Glogster. I designed it to be hands-on from the beginning with about half of the time for learning the technology and the second half applying the technologies within the novel in an hour format. This would have worked perfectly….in a 6 hour workshop format! Here is a link to the workshop wiki.

I love the Plus/Delta format and am going to analyze the workshop through that lens.

Plus (+)

Delta (Δ)

Questions

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Video Conference Playground at ISTE10

This year, I had the opportunity to lead the team to develop and manage the Interactive Video Conference Playground at ISTE10 in Denver. It was a great honor for me. The Pirate Crew was Janine Lim, Audra May, Lori Colwill, and Anne Marie Millar with the superb technical support from Paul Heironymus, Shane Howard, and Craig Mollerstuen.

The idea began last summer at NECC in D.C. Anne Marie and I attended several showcase sessions and listened to the questions at the end of the sessions and many people were confused about the technology and were not getting accurate answers to their questions. So, we pitched to idea to the SIG leadership and next thing I know, I am leading a team to create a playground.

Early in the planning process, we established our goals and objectives for the playground and our planning wiki so that all could contribute in a decentralized planning process. This is crucial to achieve maximum results from a high-functioning team.


Purpose: To share our passion for interactive H323 video conferencing with others in a hands-on, easy to learn format.

Strategies

  1. Develop a fun theme for the playground that costumes, print materials and content providers could easily join in. (Pirates!)
  2. Develop a web presence to continue sharing information after the playground.
  3. Market the playground using printed bookmarks beginning on Sunday with the first workshop at 8:30 AM. Pirates passed out bookmarks during the IVC Showcase, SIG Open House, poster sessions and any additional sessions related to interactive video conferencing.
  4. Have volunteers “be the pirates”. Many people kept seeing pirates and joined us Wednesday to learn and participate.
  5. Create partnerships with providers and obtain a hefty amount of swag and pirate booty to give away. The total this year was over $4000 in prizes.
  6. Design the playground around constructivist learning theory and differentiated strategies. We could share information with the novice to the expert in an engaging, hands-on format.

Design

Outcomes

  1. 132 participants completed the scavenger hunt and registered to win prizes.
  2. Volunteers who originally offered to help for one hour stayed the entire length of the playground.
  3. The Pirate Crew provided flexible support during the entire playground.

Ideas for 2011

We will be gathering additional data via our post-playground survey and will be sharing ideas during the coming year. All in all, it was a great way to introduce video conferencing to attendees. Thank you to ISTE for their support and the SIG IVC for permitting The Pirate Crew to create a fun, learning environment. See you in Philly next summer.

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My Learning Journey

I wrote the following in response to a request that I received. Well, I misunderstood what was wanted. The book is about collaborative technologies and creating global citizens. I thought I was supposed to share my journey, but really they wanted a story about students today. I spent a couple of days thinking about this and I actually typed it up, so I thought I would share it here. It is relevant this week as I have supported the 123VC: JAZZ training which exemplifies my teaching and learning philosophy better than anything else I have ever been involved with.

What is the most important educational event you’ve experienced?

I would have to say that the most important educational event I have experienced would be VirtCamp, the first week of my masters program at Pepperdine University in 2000. My professors structured the environment so that each learner could contribute to our final project and document our learning. It was a dramatic shift for me as a learner from the directed instructions that I had been accustomed to. During that week, I learned that it is not the technology that is important, but rather, how you structure lessons and enable learners to guide their learning and how meaning is constructed through social, collaborative interactions.

This week introduced me to the concepts of constructivism/constructionism, Seymour Papert, and other educational thinkers that significantly shaped my educational philosophy. Everything that we learned was modeled for us by our professors. We were expected to be in charge of our learning and to document and share it. What we learned during this week was the foundation for how to effectively collaborate and co-create. That is what is sometimes missing in the explosive pace of “cool tools” in the current state of educational technology. The curriculum and how to collaborate comes first, not some blinky website where you can create an animation in “3 EZ steps”.

What kinds of technology tools were used?

This was before the advent of many of what are known as Web 2.0 technologies. We used AIM for text chat, websites for course requirements and portfolios, TappedIn for synchronous meetings, and newsgroups for discussions. I did not even have a webcam! All of these technologies supported learning quite well. The two tools that I use today that would have been helpful then would be video conferencing and RSS for keeping up with the flow of conversation and content creation.

How did this experience impact you, personally?

This event is significant in my development as a learner, a teacher, and a leader. As a learner, I learned that in order to get the most out of any situation, I must set goals and expectations for myself. I had to become comfortable asking questions, answering challenges, and leading groups. As a teacher, I must continually examine what my students need to learn, how to best model that and structure the learning environment to enable them to meet their goals. As a leader, it is my responsibility to set the ground rules and expectations for collaboration so that distributed teams can achieve goals in a timely manner.
I definitely believe without this week of learning to collaborate and learn with others from across the nation, I would not have developed the larger view of education and perspectives. This week enabled me to see what is possible and not to quietly accept the status quo. We can always to better.

One of my favorite quotes is from Margaret Mead, “Never doubt that a small group of thoughtful, committed citizens can change the world. Indeed, it is the only thing that ever has.”

Collaborative technologies enable small groups of passionate, thoughtful people to achieve amazing results. The principles of collaboration, authentic learning, and active participation are the guiding principles for all of the student projects that I design for our clients at Whirlidurb™. The elements of how to teach effectively are the foundations of our 123VC training (www.123vc.org). It is the hardest training to prepare for and to facilitate, but the teachers who participate in the training continually rate it as one of the best professional development sessions that they have ever attended.
Without my journey beginning in the summer of 2000 at Pepperdine, I don’t think I would have the strong educational foundation to layer technology tools upon.

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Louisiana DLA

Thank you for joining me today for our “Teaching Teachers Through Student Projects” session. Here are all the links that I referenced today.

Project Links

Resource Sites

ISTE Workshop in Denver

A Novel Hour: Extend Reading with Wikis, Skype, and Videoconferencing

Sunday, 6/27/2010, 8:30am–11:30am
Roxanne Glaser, Content Director of Whirlidurb, with Christina Hum and Rich Hum

Discover how to use wikis, Skype, and videoconferencing to create highly engaging learning environments for intermediate and middle school learners.

Read More

Thank you for your time and attendance this morning, and hope you have a great conference. ~Roxanne

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Making Learning Whole

I recently finished Making Learning Whole by David Perkins. I am going to share my notes about how to apply it to what we are doing in video conferencing. I am looking at this book through the lens of “What can we do to increase the learning and interactions in our video conferencing student projects?’

The structure for the book is an extended game metaphor.

  1. Play the whole game.
  2. Make the game worth playing.
  3. Work on the hard parts.
  4. Play out of town.
  5. Uncover the hidden game.
  6. Learn from the team and from others.
  7. Learn the game of learning.

Problem-solving vs. Problem-finding

This is the first thing that caught my eye because we hear “Our students need more opportunities to practice problem-solving”. Think about how your students or children behave when the problem is not clearly defined.

Reframing JAZZ Small Group Projects as Whole Games

What if we added these questions to the preparation materials in JAZZ?

  1. What would this topic be like if learners were trying to get better at DOING something?
  2. What would they get better at DOING?
  3. What would the topic be like if it were not just routine, if it required thinking with what you know and pushing it further?
  4. If there were some problem-finding involved, where would it figure into the project plan?

I think it is important to continue to focus on what students are doing and learning. We can use the video conferencing technology to enhance projects and we need to think about how to do it in a smart and relevant way.

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MACUL 2010

This afternoon, I presented a session at MACUL 2010 about the classic matching project used by so many in videoconferencing. It goes by many names: Monster Exchange, Monster Trade, Monster Match. Thank you to Janine Lim for being an excellent facilitator.

The basics of the project.

  1. Find a partner.
  2. Create a monster.
  3. Write a description.
  4. Exchange descriptions with your partner.
  5. Create a second monster and try to match the original.
  6. Meet in video conference to see if there is a match.

Why?

What Learning?

Adaptations

Links and Resources

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